Demo Days – CATO: Buttered Cat

I decided to wait until the last possible moment, right before Thanksgiving, to want to talk about a demo. Something about a cat attached to a slice of buttered bread and there is an apparent paradox and these people decided to make a game about it.

This week is the CATO: Buttered Cat demo.

CATO: Buttered Cat is a puzzle platformer from Team Woll and Gcores Publishing. The game released on Steam in September and retails for $11.

I am not up-to-date with funny shit because I am always playing fun video games and/or working and/or going to school, so I was not keen on the Buttered cat paradox that CATO was based solely on.

The idea that cats always land on their feet mixed with how buttered toast always lands buttered side down. Attach those two things together and you apparently have anti-gravity.

CATO takes this absurdity and runs with it. Each level consists of a way for the two characters, Cat and Buttered Toast, to join together and fly off into the sunset together (or at least into the next of 200 levels ). Cat can move around and jump only when Buttered Toast is attached, without it Cat is useless. Buttered Toast is the carry of the relationship as it can angle a jump and activate specific buttered toast related switches to help Cat.

Each demo level consists of a small puzzle that reunites the dynamic duo, but as it persists the puzzles get longer and more obscure making CATO more challenging and with that, more fun. Ice is introduced as an obstacle that hinders Buttered Toast and its ability to angle a jump so the weight of the world is put onto Cat. Cat can climb certain obstacles and travel through little tunnels making Cats ability to take control of a grave situation more bearable.

Jumping and shooting Buttered Toast up into the air to make just enough time to run back over and press a button that shoots a platform over so that Buttered Toast can access its lever to complete the level is a small taste of the things that you are able to do in the demo.

The puzzles are the thinky kind, not a great deal of time is needed, and it makes you feel clever when you solve a puzzle.

CATO is such a goofy, cute, colorful game. The demo has you play in the basement of what looks like to be a factory, which is just lots of grays and darker blues, but as the demo progresses the game gets clearly gets more colorful when it introduces more chaotic puzzles. Cat is super cute and Buttered Toast really doesn’t reminded me much of actual toast from he way it looks or the way it is controlled in the game.

Sound design is just that of a cat meowing, light puzzle-solving music and a really goofy ass sound when this weird paradox animal decides to jump, like a cartoonish car revving up.

CATO: Buttered Cat so far, is a fun, cute and engaging puzzle game. Puzzle require the player to think just a little bit more than they are used to complete. The aesthetic is super cute, the music is good and Cat’s meow is something that I adore the most.

The cat meows, this game is solid.

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