I never go gambling; I just never have the appropriate amount of money to do it. I feel bad when I lose even something as small as $20, so I just don’t do it. This week, though, I am trapped in a room and forced to gamble for the prize of a key to a fucking drawer.
This week is the CloverPit Review
Clover Pit is a gambling roguelite/ debt simulator from Panik Arcade and Future Friends Games. The game was released for the PC at the end of September and retails for $10.
I want to give a HUGE shoutout to Panik Arcade and Future Friends for the key. Now that you have 500,000, I’m sure my review will make a larger dent. THANK YOU!
If you’re here looking for some sort of story about being trapped in a jail cell to gamble away enormous debt, then look somewhere else, because CloverPit is all about pulling the lever and watching the little icons shake, light up, and dispense odd-looking coins, for you to put into a wall-mounted ATM.
JUST PUT COINS IN AND SLAM THE LEVER.
The name of the game is manipulation. There are around 150 items that can change the outcome of the slot machine. Luck is a heavy proponent, and activated abilities are just as important; mix the two well enough and win (do it too well and the game will break).
Players have a choice when starting each round: Utilize clover tickets to gamble, buy items, or deposit money. Players have a choice of depositing more money for more spins (fewer clover tickets) or fewer spins (with more clover tickets) and answering a phone call from a stranger to assist you.



Clover tickets are distributed at the end of each cycle of spins and are used to purchase items atop the drawer right behind the player. The items start out pretty mild, like toy trains that help with consistent losses and a crystal that gives you a one-time luck boost. Soon afterwards, CloverPit starts to show its weird, creepy face as it offers you demonic statues, piss and poop jars, blood, a jar of eyeballs, and even the Necronomicon.
Hitting the goal at the end of three rounds rewards you with the ability to pay off more debt, which means buying more and more items and building the best possible desk of items to get the most amount of money.
Successful rounds allow the player to answer the phone, which rewards you with 1 of 3 permanent upgrades. Things like doubling clover tickets, seeing more of a certain icon, giving shop items passives, etc.
Failed rounds have you falling into a pit and starting over. I had failed many times, and a lot of the time it had been because of starting times not being great, resulting in a few moments that left a bad taste in my mouth.
The thing is, I really love all the colors and the sounds. I WANT NEED to get jackpots.
CloverPit looks like a janky PS2 horror game, and I am here for it. I like that Panik needed to put in a toilet next to where you buy stuff to go into a piss/poop animation. The slot machine is perfect the way that it is. The icons and neon colors, when hitting a jackpot, get me all riled up. I love the nonchalant body parts that litter the machine sometimes.


I’m pretty sure I hear someone tapping on the door that I am trying so hard to leave from, or sometimes I hear breathing. Just like the looks, CloverPit excels at sound design. Once that Jackpot hits, I am standing up, screaming, and clapping as the orchestra of sounds plays over and OVER again. I, to this day, still have no idea why the items, when discarded, bleed, but the sound is HORRENDOUS.
I am relatively addicted to CloverPit. It is a game that provides nothing more than a but of lights and sounds and BIG JACKPOTS. There is no real progression; just sit back and pull the lever, and watch the things line up and do it again and again and again. CloverPit is one hell of a Steam Deck game, too, and for that matter, a toilet game. I can get in and get out without much hassle.
$10 gets you a lot of content here, and after completing the game a single time, it offers EVEN MORE. CloverPit is a well-designed game, and I love it.
8/10