Hell of a year so far for video games, especially Capcom. I finished up Pragmata, and I am going to talk about it from a video game standpoint, not some of those weird positions I see on the internet.


Positives:
- It is a fun ass video game.
- Combat is clean, fun, and innovative.
- I didn’t think the hacking would work, but it is fantastic.
- The Upgrades have weight.
- The Guns Feel great to shoot
- They got much-needed IMPACT.
- Training missions are super fun, and the rewards make it 100% worth it to test yourself.
- The collectibles are fun, and watching Dianna do what every child I’ve ever seen does when they see a tent/swing/crayons/sand makes the moment even better.
- The Cabin Coin is dope and incentivizes looking around for stuff
- Combat is clean, fun, and innovative.
- The Story is what I wanted
- Dianna is cute and plays her role really well
- Hugh is cheesy and does his best to talk to a child.
- The sci-fi shit is what I live for.
- Who doesn’t like a 3D printer on the moon going haywire and killing everyone?
- The ending didn’t have to be that way, but it grew on me.

Negatives:
- There were two times when something didn’t load in, and I had to restart from an unfortunate checkpoint
- I played on PS5, and my controller was imitating stick drift with Hugh’s movement.
- I would boot up another game and there was nothing similar to the deadzone on the left stick in this game.
- Thank god I didn’t have to buy a new controller.
- I would boot up another game and there was nothing similar to the deadzone on the left stick in this game.
Capcom keeps making hits. A little over ten hours to complete the game, and I was happy to experience this game. The adventure was fun, actually, everything was super fun. The hacking and shooting were the stars. It was always fun mixing and matching hacks and guns to maximize damage output. I went with the overheating option because it was fun dispatching bigger enemies faster. Exceptional video game, do not let the internet tell you that it isn’t.
9/10