I decided to step back into the realm of demos because gaming Bluesky and Twitter pulled through with some good ones. This week I am relaxing and running a food truck that my grandmother left behind.
This week is Sushi on Wheels.
Sushi on Wheels is a cozy management game from Greene Rapture and Rogue Duck Interactive. The game is slated to release sometime this year for the PC.
In hindsight, I should have probably skipped the intro cutscene because I was not ready for all the feelings that I would have needed to process before Sushi on Wheels even started. Your lovely, known throughout the land cat grandmother has passed away and she left her legacy, the sushi truck, to you the player. Pretty standard stuff and it got me to care a little more about how I was going to keep the truck in tip top shape.
The cat people who knew your grandmother are always around to help you manage this enormous task of running a business at what looks like the age of young. The adorable mom-and-pop that own, essentially, the restaurant store has everything you need to get ready for the day: Salmon, tuna, rice, easy cook rice hooks for fishing ETC! Pop what you buy onto the truck and head out for a long day of being at the cutting board.



Sushi on Wheels demo makes it really easy to understand the day-to-day. You pull up to where people are, load the refrigerated items into the fridge, make a load of rice and turn the closed sign to open and wait for hungry people to come up. As the line grows, customers, at least for the demo will ask you to make either nigiri, rice with fish on top, or Hosomaki, fish and rice rolled in dried seaweed. There are small nuances to making each item, and it is helpful that the demo gives two types of orders, for it doesn’t overwhelm the player.
To make orders, just use the interact key (press or hold depending on cutting or preping) and wait for the circle to disappear. That’s it. I actually like it because when you create unnecessary steps to complete an objective, the game becomes less cozy and all I want is cozy right now.
You give the people what they ask for and they give you money to buy upgrades and customization stuff. As this genre tends to lean.
Customization was more fun than I thought it was going to be. Cleaning the truck after a long day of running up and down streets give it just tad more in the management sector because I wouldn’t go to a dirty food truck WOULD YOU? The amount of little bits to attach to the truck is fun and some stuff can look really good. I attached from vine lights and a HUGE nigiri to the top of the truck, and changed the color to make it more cozy looking. I may have spent more time than I should have on it but I was having fun.


Upgrades are pretty standard: Things like fridge space, walking/cutting speed, a bin for trash and rice cooking speed are all choice and all have relative impact on the gameplay.
Especially the rice cooking time reduction because when it is busy and you have to make rice, the customers start to COMPLAIN.
I am iffy on the way that Sushi on Wheels looks but I was having so much fun trying to min-max the way that I was prepping food that I stopped caring about it. It looks great and it is very colorful. I always want to go back to the park because there are so many soft, attractive colors going on.
I always get pulled into this kind of stuff and it ALWAYS works. I was not ecstatic about Sushi on Wheels when I began playing it and then 30 mins flew by and I ended up in the living room telling my wife that she needs to play the demo. The gameplay loop is fun: Buying food for the day, going fishing I wanted a special as well, washing the truck and going out for the day serving people and cleaning up their litter. The gameplay can be a little bit more engaging rather than smashing the interact key, but I liked it regardless. Sushi on Wheels is a fun demo and I think that you should check it out.