Demo Days- Mago

Here I am, on another Wednesday, to express my feelings about a demo that I played within the past week.

This week I waited until the absolute last minute to: A. Play something and B. to talk about it.

I played the Mago Demo this time and it is ALOT.

Mago is a 2D platformer that is being developed and eventually published by Dream Potion Games. As of right now it is going to release sometime in 2021 and be available for PC.

You take the role of a sorcerer who has to save the beautiful damsel in distress from a masked man. You will traverse many unique areas (at least in the demo there is a lot) and defeat various unique enemies and bosses on your quest to save the love of your life. 

Mago is being pitched as a simple game with simple mechanics. You can jump, you can cast a spell with your wand to immobilize enemies or to purify evil to make it easier to traverse areas, and you can run.

THAT’S IT.

There are orbs to collect in every area, with the inclusion of small challenge areas within the world, that you can spend on additional upgrades to health and a new wand.

The game looks great. It’s pretty fucking colorful and, at least in the demo, there an so many different areas to explore. It really offers a lot to the eyes.

I like it a lot.

Enough of that crap, time to talk about the best part, the soundtrack.

Phenomenal, just fantastic. Brings me back to when I was a kid playing my SNES.

Here is the Link

Mago has a lot of good things going for it, it really does but I had some issues with some aspects: The boss stages can be infuratingly long. The penguin wars section was so long that I ended up taking a break mid sequence.

During some sequences, there is so much going on that it gets quite difficult to navigate the area without restarting five or even six times. It does get relatively annoying.

At the end of the day, I like Mago but I don’t think I will buy it. It has a lot but it doesn’t really offer anything new, it is just a plain ‘ol 2D platformer.

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