Super Jelly Boy – The Floor is Jelly

Video games are fun but they can be, at times, infuriating. I really liked Super Meat Boy when it was released God knows how long ago, but as I grow older I hate these fucking games.

The current state of my patience: I have none.

This week I question the existence of my blog, my patience and begin to contemplate taking blood pressure medicine. This week I played The Floor is Jelly.

The Floor is Jelly is a puzzle platformer developed and published by Auren Snyder. It was released in 2014, is $10, and is still only on PC.

I got nothing but I will put here what the developer says about their game on the Steam storefront because I just can’t do it.

Who hasn’t dreamt, at some point, of filling a pool full of jello and swimming in it? In some of us, that dream never died. Some of us kept dreaming: what if the whole street was jello? Or the continent? The world!? The Floor is Jelly posits a universe made of jello, made purely for one’s own amusement. No longer need we look to our walls and our floors and sigh, “How solid! How sadly immalleable! How I wish for a world consisting only of Non-Newtonian fluids!” That world has arrived, via the dark magic of videogames, as The Floor is Jelly.

There is really no story to speak of in The Floor is Jelly, it really is just an experience, as cliched as it sounds.

The game offers a range of areas to explore that are restricted only when you collect strands that unlock the door. Each area is incredibly varied and looks great, honestly. I like minimalism a lot and there were points that I just didn’t play the game and basked in the gorgeous environments.

The environments are not just beautiful, they attach a game mechanic to each section. The game starts off with “jelly” like platforms that act more like trampolines, but as the game progresses, puzzles are mixed with gameplay to really keep things fresh. Water that, when submerged, alters the control scheme and the ability to change the landscape of the map to fit your needs are only two of the mechanics that are in each area.

Audio is enjoyable, to say the least. There is minimal music to accompany the art style and the only real audio is when the character jumps and they make a cute little sound. Towards the end, it ramps up a lot but that is a whole different beast.

The Floor is Jelly is a game that I enjoyed, but at times made me considerably frustrated. A lot of the time, towards the end, success through levels are based solely on luck as opposed to platforming skill. The difficulty is something that is not very consistent, and it is hard to play a game that is easy at times, and within the same area, is incredibly difficult.

There were moments when I was jumping from platform to platform that I would fall through the stage. It happened on more than one occasion.

Other than that, fun game. Honestly, I would be happy if I never played the last thirty minutes of The Floor is Jelly.

It is a fun, great-looking platformer that just has a few inconsistencies in terms of difficulty. 

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